5 research outputs found

    IDT-3D: Identification and tracking in controlled environments using a 3D unified user interface

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    Identification and tracking of objects in specific environments such as harbors or security areas is a matter of great importance nowadays. With this purpose, numerous systems based on different technologies have been developed, resulting in a great amount of gathered data displayed through a variety of interfaces. Such amount of information has to be evaluated by human operators in order to take the correct decisions, sometimes under highly critical situations demanding both speed and accuracy. In order to face this problem we describe IDT-3D, a platform for identification and tracking of vessels in a harbour environment able to represent fused information in real time using a Virtual Reality application. The effectiveness of using IDT-3D as an integrated surveillance system is currently under evaluation. Preliminary results point to a significant decrease in the times of reaction and decision making of operators facing up a critical situation. Although the current application focus of IDT-3D is quite specific, the results of this research could be extended to the identification and tracking of targets in other controlled environments of interest as coastlines, borders or even urban areas

    Virtual Domotic Systems: a 3D Interaction Technique to Control Virtual Building Devices Using Residential Gateways

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    Residential gateways are systems based on different control technologies that provide a unified way of communication for various devices and appliances present in homes and buildings (sensors, control systems, electronic devices, etc.). The massive introduction of residential gateways in the market is often hindered by the lack of intuitive configuration and visualization interfaces. Moreover, users frequently obtain very limited feedback about the status of the building after the actions carried out by the residential gateway, what reduces the confidence in such systems. This paper presents a Virtual Domotic System (VDS), an innovative solution to provide a Virtual Reality interface to manage residential gateways. VDS comprises three main blocks. The first of them is the residential gateway and the associated control devices of the building. The second element is an advanced 3D Virtual Environment that reliably represents the building, the state of control devices and the environmental characteristics (such as lighting or temperature). Finally, the system includes the software that enables the communication and synchronization between the virtual environment and the control technologies and appliances of the building. The VDS introduces a new 3D interaction technique, where the inputs that modify and configure the 3D virtual environment come directly from the sensors and actuators installed in the buildin

    Integration of Multisensorial Stimuli and Multimodal Interaction in a Hybrid 3DTV System

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    This article proposes the integration of multisensorial stimuli and multimodal interaction components into a sports multimedia asset under two dimensions: immersion and interaction. The first dimension comprises a binaural audio system and a set of sensory effects synchronized with the audiovisual content, whereas the second explores interaction through the insertion of interactive 3D objects into the main screen and on-demand presentation of additional information in a second touchscreen. We present an end-to-end solution integrating these components into a hybrid (internet-broadcast) television system using current 3DTV standards. Results from an experimental study analyzing the perceived quality of these stimuli and their influence on the Quality of Experience are presented

    Foundations of a New Interaction Paradigm for Immersive 3D Multimedia

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    Immersion and interaction have been identified as key factors influencing the quality of experience in stereoscopic video systems. The work presented here aims to create a new paradigm for 3D Multimedia consumption exploiting these factors in order to increase user involvement. We use a 5-sided CAVETM environment to support 3D panoramic video reproduction, real-time insertion of synthetic objects into the three-dimensional scene and real-time user interaction with the inserted elements. In this paper we describe our system requirements, functionalities, conceptual design and preliminary implementation results emphasizing the most relevant challenges accomplished. The focus is on three main issues: the generation of stereoscopic video panoramas; the synchronous reproduction of immersive 3D video across multiple screens; and, the real-time insertion algorithm implemented for the integration of synthetic objects into the stereoscopic video. These results have been successfully integrated into the graphic engine managing the operation of the CAVETM infrastructure

    Experimental Prototype Merging Stereo Panoramic Video and Interactive 3D Content in a 5-sided CAVETM

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    Immersion and interaction have been identified as key factors influencing the quality of experience in stereoscopic video systems. An experimental prototype designed to explore the influence of these factors in 3D video applications is described here1. The focus is on the real-time insertion algorithm of new 3D models into the original video streams. Using this algorithm, our prototype is aimed to explore a new interaction paradigm ? similar to the augmented reality approach ? with 3D video applications
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